Welcome back to the side scrolling tutorial series. In this session, we will be adding (very) basic enemies to the game, which you can shoot and destroy with the bullets we created previously. This will create a lot of possibilities for what you can do with your game. In later tutorials we will add a scoring system and more advanced A.I. (artificial intelligence) to the enemies, but for now let’s focus on: creating the Enemy class, adding a few enemies to the game map, and destroying them when they are hit by a bullet.
Creating the Enemy Class
Creating the Enemy class is very similar to creating the Bullet class. If you just read Part 10 and Part 11, most of this step will look the same as when we made the Bullet class and symbol.
First, we need art. We need to create a Movie Clip object to represent the enemy on the stage. Feel free to decorate your enemy however you choose — it could be a random, inanimate object, a crazy monster, or anywhere in between.