First, I’d like to apologize for my brief hiatus over the past month — I upgraded to a new computer, and Flash was out of commission for a while. But assuming you haven’t abandoned this site yet, here’s the next part of the side scrolling series.
Last tutorial pretty much finished up the bare-bone mechanics and visuals of a basic platformer. So I figured with this tutorial we’d start adding various extra features to spice up the game. This time, we’re adding a collectible key to the level, as well as a locked door which it will open. This door might be the end of one of your levels, which in turn might load a new level afterwards (although we aren’t coding multiple levels in this tutorial — just the door and key which will allow for this in the future).
Make sure you’ve read up through Part 6 of the series.